✦ DECK OF ILLUSIONS

A WONDROUS ITEM · UNCOMMON

Every card
holds a world.

Draw a card at random. Cast it to the ground. Let the illusion take shape.

YOUR CAMPAIGN DECK

The cards

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AT THE TABLE

How the magic works

Use an action to draw a random card and throw it onto the ground within 30 feet. The pictured creature appears over the card as a convincing illusion. It behaves like the real creature, but physical contact passes through it.

While you can see the illusion and remain within 120 feet, you can use an action to move it anywhere within 30 feet of its card. A creature can use an action to inspect it and recognize the illusion with a successful DC 15 Intelligence check; it then looks translucent to that creature.

The illusion ends when the card is moved or the magic is dispelled. The card goes blank and cannot be used again. The two Jokers show an illusion of the deck's owner.

This quick reference follows the linked Critical Role Wiki. Use your table's chosen rules text for exact adjudication.

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